Microsoft Publisher can import many common PC graphic
formats. The following is a list of graphic import filters that ship with
Publisher:
- Windows bitmap (*.bmp; *.dib; *.rle)
- CorelDRAW! (*.cdr)
- Computer Graphics Metafile (*.cgm)
- Enhanced Metafile (*.emf)
- Encapsulated PostScript (*.eps)
- Graphics Interchange Format (*.gif)
- JPEG File Interchange Format (*.jpg; *.jpe; *.jpeg;
*.jfif)
- Kodak Photo CD (*.pcd)
- PC Paintbrush (*.pcx)
- Macintosh PICT (*.pct; *.pict)
- Portable Network Graphics (*.png)
- Tagg Image File Format (*.tif; *.tiff)
- Windows Metafile (*.wmf)
- Word Perfect Graphics (*.wpg)
NOTE: Be certain that you use the correct file extension when you import
one of the listed graphic formats. Publisher determines which graphic import
filter to apply to a particular file, based on the file extension.
The types of graphics that can be imported into Publisher
fall into two main categories; Bitmap (Paint-Type) and Object-Oriented
(Draw-Type).
Bitmap Graphics
Bitmap graphics are commonly created by basic painting packages,
such as Microsoft Paint. Most scanning packages also utilize bitmap formats.
Bitmaps are comprised from a series of small square dots (pixels). Depending on
the format of the particular bitmap, each of these dots can be black, white,
some particular color, or a shade of gray.
Limitations of Bitmaps
There are several limitations to note when dealing with bitmap
graphics:
- Because bitmaps are made up of dots, sizing the graphic may
distort it. Sizing the graphic proportionally minimizes the distortion.
- Bitmap graphics can be very large. Scanned bitmaps at 300
dpi (dots per inch) can easily exceed 1 megabyte (MB). This causes slow screen
redraws and creates larger Publisher files. Printing problems may also occur
with large images.
- Bitmaps do not typically output at as high a resolution as
an equivalent object-oriented graphic format.
Object-Oriented Graphics
Object-oriented graphics, on the other hand, are not comprised of
a series of dots. They are a set of instructions that tell the computer to draw
lines, boxes, polygons, and so on. Such a file is basically an equation for
generating the image, rather than the actual pixel by pixel representation.
Object-oriented graphics have several advantages over bitmaps.
- A graphic can usually be resized without distorting the
image. Object-oriented graphics are generated by a formula; therefore, if you
resize the image, the application recalculates the formula to compensate for
the change in size.
- Object-oriented graphic files are much smaller in size.
- They output at the highest resolution supported by the
output device. In other words, if you send an object-oriented graphic to a 1024
x 1024 resolution printer, the graphic would recalculate and output at that
resolution. A bitmap, on the other hand, is always limited by the initial
resolution at which it was created. In most cases, this is no better than the
screen resolution, 75 DPI for VGA, unless the image was scanned.
Typical programs using object-oriented graphics are CorelDRAW!,
Micrografx Designer, Microsoft PowerPoint, Microsoft Excel, and many others.